

Jumping from a slide will perform a super jump, which is helpful in skipping platforms or reaching higher parts of the level, especially when used in conjunction with the dash. At your disposal, aside from basic running and jumping, is the ability to dash by holding the L or R trigger, slide by holding down while moving, and ducking by holding down while not moving. In order to get there, players are required to make precision jumps, and perfectly time each move in order to successfully pull off the daring, fast-paced stunts. The avatar of the participating player is placed at the beginning of an obstacle course, and they must be directed to the finish line as quickly as possible.

The title is, more or less, a video game representation of American Gladiators, or perhaps something like Ninja Warrior.

Crash Course is developed by Behaviour (formerly A2M) and their wholly-owned subsidiary Wanako Games. Yesterday, two Doritos brand games were released to the Xbox Marketplace for the whopping total of zero Microsoft Points: Harms Way, which was awful, and Doritos Crash Course. I'm here to tell you about Doritos Crash Course because it's an honest to goodness, fun game. No, Chester Cheetah is not in my house holding me at gunpoint at the request of the Frito-Lay company (SOMEBODY, PLEASE SAVE ME!) to write something on their latest release. If you were to ask me last week if I'd be writing a piece on a Doritos sponsored game, I'd have laughed at you - but here we are.
